

The color conversion is also very lacking and dull. Although the best thing about the SNES version is the 2 player split screen feature and that's not present neither in the Amiga version nor here (I wonder if it would have been in had this been a straight SNES conversion?). The SNES version, for example, had a different one. And the music placement in the levels is exactly the same from the Amiga version.

The fact that the passwords are the same from the Amiga version is not a coincidence either. It shows a System 3 logo and an Ocean logo, yes, but those are essentially the same that appear when you boot up the Amiga version. A proper finished Mega Drive version surely would have switched that to a button or have both inputs for jumping like in the Mega Drive version of Turrican (1).Īnother indication that this is a straight Amiga conversion without adding anything, is the fact that there's not even a SEGA logo at boot like most games have (and this includes unreleased games). You have "B" button for interacting with the menus and attacking during the game (in the direction you are facing, the SNES version for example has "L" and "R" set to left attack and right attack which comes very handy), then you jump with "up". They haven't been adapted to the Mega Drive controller at all, it's just as if you are playing the Amiga version with a control pad. This is a big hit as the sfx in this game are hilariously creative and playing with music only detaches an essential part of the soul of Putty Squad. There's never sfx present in the game even if it's enabled in the options (it's actually enabled by default), and the music is always present no matter if you disable it in the options. And the option configurations regarding music and sound are far from being functional. This is something that was actually noticed in the recording that BeaglePuss did before selling the prototype, but there was the possibility that the sound was simply quiet and hart to listen. The worst aspect is that there's not a single trace of sfx present.
#Putty squad sega rom download code
This is essentially the Amiga code converted to the Mega Drive without anything changed except for a little added mention in the credits roll stating the Mega Drive version developer (which again, wasn't System 3, more on that later). The game is essentially complete, but it's a rough conversion from the also cancelled Amiga version, which was released to the public two years ago by System 3 themselves. Given that this prototype was found in a lot coming from Sega Australia which was supposed to be sent to mags and retailers, I was expecting for this to be 100% finished (the other prototypes in the lot were all unreleased Ocean games which were all 100% finished but had already been dumped), but sadly it isn't. I have been waiting a lot for the Mega Drive version of Putty Squad to finally be available in some way or another, including contacts with System 3 which neglect the existence of this version as it wasn't developed by them. Level codes seem to be the same as the Amiga version, so are as follows:įirst, I would like to give a big thanks Mad Moham for getting this prototype and releasing it to the public. The codes work, but the code only flashes on screen very briefly so be careful. Upon finishing a level, the player is presented with a level select code. There also seems to be some graphical glitching in a couple of the later levels, but the game remains playable. The rom has been tested with Fusion and on real hardware using a flash cartridge, the only bad news is that the proto board seems to now be dead, hopefully it can be repaired. The code will take you to the next level, but won't give you a code, sadly. Hold down A+B+C, then press START twice, then release ABC. Also an easy level skip code remains, probably for review purposes, this can be accessed as follows: The game is quite long, and seems complete, other than the sound effects, and some kind of an ending screen. If anyone here has dumped a proto before then they know what I'm talking about, but it was all new to me. Luckily some very cool people were found that were able to help with the job, as I'm pretty sure that the game would still be undumped if the guys with the eprom reader hadn't helped (thanks guys if you're reading this). The process involved desoldering the two Eproms from the board, reading them individually, and then recombining the two files into a single binary.

It took more work than I thought it would. Hi guys, just thought I'd share the news that the previously unreleased proto of Putty Squad for the MD/Genesis has been dumped.
